New PROP tool feature

  • benthecrazy
    30th Oct 2013 Member 0 Permalink

    When you use the PROP tool on an area of multiple pixels of the same element the properties of all pixels are changed. I think it would be very useful if the PROP tool had a checkbox to edit only the pixel you clicked on even if there are other pixels of the same element around. For example I am currently working on a save which has multiple pixels of cray next to each other and I want to set different tmp values for them without having to seperate all the pixels, edit the tmp and paste them together later.

    And speaking of changing properties with the PROP tool I suggest that the PROP tool remembers the property you changed previously so if you have to change many WIFI channels you don't have to select the temp property every time because the tool remembers that. This saves a lot of time!

    More suggestions are very welcome.

  • mniip
    30th Oct 2013 Developer 0 Permalink
    Does this not look terrible enough?
    image

    https://github.com/simtr/The-Powder-Toy/pull/181
  • jacob1
    30th Oct 2013 Developer 0 Permalink
    I think PROP how it works in my mod would be better. I actually already added 3 things to the Simulation class in preparation for that. In it, as soon as you click PROP you have to select a property, after that you use it like a normal brush. You can ctrl+shift to flood fill properties as always, or you can use lines, boxes, or normal drawing. If it was like that you would just set the brush to be one pixel.

    For now, either use my mod, or get the particle index from the debug HUD and type tpt.set_property("property", newvalue, particleindex)