GreenFireDragon's TPTMod

  • GreenFireDragon
    29th Apr 2014 Member 12 Permalink

    - Plant create oxygen with water*

    - More Spawn options**
    - More info: TMP2, DColour, Flags, PAVG, VX and VY, AirMode and GravityMode

    - Black Powder (By NUCLEAR_FOX)

    - Aluminum Powder and Iron Oxide (From New Element Idea(s) by Squirtle)

    - Copper, Silicon and Broken Silicon (By bengala)

    - Force Fields (a c++ version from new Firce Field System. [ffs] by electronic_steve)***

    - Instead of pressing next a lot of times, you can put the page number in a textbox :D

    - Stickman Portal :D****

    - More gravity modes

    - Added water equalisation quickoption and heat simulation (don't know why)

    - Added SND, AMPL and SWAV (Based on sound material by Abalone710)

    - Added 2 new walls like LOLZ and LOVE: PING and PONG :D

    - Added random save button on the first page (where otherwise the previous button is)

    - Added an updater :D (Host is now my own pc, it won't be online always)

    - Added Void Bomb

    - Added MUD, SOIL and TSED (Based on Element Suggestions: Soil, Seed, Mud by ROHAN)

    - Added CTRL******

    - Added option to set max save id for random save

    - TSED placed on SOIL with a temp < 0C will look like pine trees

    - FSED, creates colorful flowers :D (SED is renamed to TSED)

    - NEMR (By bowserinator)

    - RBTY, Rechargeable battery*****

    - RAND, changes into a random element (WARNING: may crash TPT)

    - Stickman head glows when cptype is PHOT/NEUT/ELEC/PROT/GRVT

    - Fixed stuff

     

    *:
    Plants with TMP2 0:
    Absorbs water, what increases it's TMP, when adding CO2 the TMP decreases and CO2 transforms into OXYG

    Plants with TMP2 1:
    Absorbs water, what increases it's TMP0, when adding CO2 the TMP decreases and CO2 transforms into OXYG and the PLNT grows

     

    **:

    When stickman spawns it's:
    ctype = the ctype from SPWN
    JetpackOutElement = the TMP2 from SPWN
    life = the life from SPWN
    when the TMP from SPWN 1 is, stickman spawns with jetpack

     

    In saves that have a stickman the 'things' are default:

    ctype: DUST

    JetpackOutElement: PLSM

    life: 100

     

    Stickman's JetpackOutElement can be almost everything so it can do weird thing like this:

     

     

    it even works with solids

     

    ***:

    Width of FOFI is set by FFGE's TMP2

    If FFGE has no ctype and TMP=0

    It kills all particles

     

    If FFGE has ctype and TMP=0

    It kills all but its ctype

     

    If FFGE has ctype and TMP=1

    It kills only its ctype

     

    ****:

    Loads a save when STKM or STK2 touches it, saveid set by tmp2

     

    *****:

    tmp is max charge, life is the current charge

    NSCN sets life to 0

    PSCN increases life by tmp2

    sparks other conductors

     

    ******:

    Creates spark when key (set by tmp, for key numbers seehttp://www.libsdl.org/release/SDL-1.2.15/include/SDL_keysym.h) is pressed, tmp2 sets interval

     

    Downloads:

    Windows:

    Release 1.0.1 (89.2)

    Release 1.5.2 (89.2)

    Release 2.0.3 (89.2)

    Release 3.0.4 (89.2)

    Release 5.5.5 (89.2) (Don't ask why I skipped V4)

    Release 5.6.6 (89.2)

    Release 6.0.7 (89.2)

    Release 6.5.8 (89.2) 

    Release 6.6.9 (89.2)

    Release 7.0.10 (89.2)

    Release 8.0.11 (89.2)

    Release 8.5.12 (89.2)

    Release 9.0.13 (89.2)

    Release 10.0.14 (90.2) :D

    Release 10.5.15 (90.2)

    Release 11.0.16 (90.2)

     

    Mac (thanks to jacob1):

    Release 10.5.15 (90.2)

     

    Source

    DLL Files

     

    If someone has a site I may host the updates on, let me hear it

    I need idea's for elements and other stuff(NOT THINGS LIKE MOVING SOLIDS)

    Edited 34 times by GreenFireDragon, jacob1. Last: 10th Jan 2017
  • GreenFireDragon
    30th Apr 2014 Member 0 Permalink

    Bump, I really need ideas

  • xetalim
    30th Apr 2014 Member 0 Permalink

    Well that looks like an interesting mod, but I do not have any ideas.

  • boxmein
    30th Apr 2014 Former Staff 2 Permalink
    You're releasing weirdly... Git repos are not the place to hold binaries and release files! That's what GitHub releases are for! Make a git tag, push the tag and then attach a zipfile with binaries to that tag! :(

    Also, pfft, moving solids or nothing, dude
  • GreenFireDragon
    1st May 2014 Member 0 Permalink

    @boxmein (View Post)

     I changed it, better now?

  • GreenFireDragon
    3rd May 2014 Member 0 Permalink

    Bump, I just need ideas, say the first thing that comes into your mind

  • NF
    3rd May 2014 Member 0 Permalink

    @GreenFireDragon (View Post)

     BPOW [Black Powder.] Category explosives.

    NEPT [Neptunium.] Category radioactive. Color: cyan.

    Edited once by NUCLEAR_FOX. Last: 3rd May 2014
  • Protcom
    3rd May 2014 Member 0 Permalink

    that is cool mod i have an idea what about making animals that the stickmens can ride what do you think about that ?

  • CeeJayBee
    3rd May 2014 Member 0 Permalink
    @Protcom (View Post)
    that. that will never happen.
  • Protcom
    3rd May 2014 Member 0 Permalink

    @CeeJayBee

    you don't know what the human can do :P

Locked by LBPHacker: necro