PTuniverse's Ideas 1

  • PTuniverse
    28th Feb 2012 Member 0 Permalink
    RENAMED NOW INTO
    Heat insulation, Electric insulation, Absorption coal and more!

    Introduction
    Hello. My name is PTuniverse and today, I will be showing you my ideas:

    Materials
    HINS (Heat insulation) allows electricity to pass through (does not conduct but allows electricity to jump over a pixel) but              insulates heat.
    EINS (Electric insulation) allows heat to pass through but does not conduct electricity.

    ABCO (Absorption coal) burns normally like coal but absorbs gas. When the gas is absorbed it burns longer. For                      example, 110 life is the default when burning, but when it absorbs 90 gas pixels, the life turns into 200. It cannot              absorb anymore when it is burning.

    RBCL (Rubidium Clone) is a kind of clone that is invincible to all effects of materials, but explodes in contact with water. 
              When it touches a non-water (not liquid, water) material it will clone that.

    Decoration/Blocks
    These are ideas that affect the decoration editor and are all compiled to a new button called "Decoration Options".

    Clone Coloring:
    The clone coloring option allows you to make clones create materials with the same color if it has been decorated.
    For example: CLNE that is purple and replicates water will automatically color the water purple.

    Views
    These are ideas that allow you to see things differently when they are in free space.

    Block Pixels
    Allows pixels to become whole blocks in volume, but are not truly blocks in whole.

    Options
    These are ideas that allow you to toggle the effects of the game by checking the boxes of the effects.

    Pixel Blocks (not to be confused with Block Pixels in views!)
    Makes pixels whole blocks in volume and are truly blocks in whole (They have the effects and movement of materials as blocks so Rubidium blocks explode in contact with water blocks, etc.).
  • Minishooz
    28th Feb 2012 Member 0 Permalink
    @PTuniverse (View Post)

    Clone coloring: Just let the particles your cloning contact with BIZR

    HINS: Basically deactivated HSWC

    EINS: just don't put wire next to the other stuff...
  • disturbed666
    28th Feb 2012 Member 0 Permalink

    EINS can be achieved through enough other means just take a piece of dmnd and use it, no conduction of electricity and heat conduction.

    for HINS minishooz said the most.

    Rubidium clone : what's the point

    Block pixels: don't see what you mean. same for pixel bloks

    option : already in game -_-

  • PTuniverse
    28th Feb 2012 Member 0 Permalink
    The point of Rubidium Clone is:
    I like to make a simple simulation that tries to copy the effects of the Creeper World games (if you don't know about what the game means, You may want to see "Creeper World 2: Academy") so I can make my own levels and try to survive my own level.
    With Rubidium Clone, I can make the water destroy the clone, just as Creeper can destroy buildings.

    For HINS, It is like deactivated Heat switch, but is it possible to not activate heat switch with PSCN and get to the other side of circuitry without the use of WIFI? I don't think so.

    Block Pixels basically make the game blocky. I have more edits to come up with my ideas, So expect it to occur within a few hours.
    If you don't get it: When you place water, It will make up the space of a whole block. When I put Rubidium it also appears to be a whole block. The water block will drop down like the movement of water and hit the Rubidium Block, Causing the Rubidium to poof out pressure (affects the block pixels) and fire blocks, Which disappear for awhile and turns the Water block into a steam block.

    For Pixel Blocks view, It turns the pixels into blocks too, but only in volume and changes color depending on the amount of pixels in one block. For example: Water drops down like 1 pixel but appears like as the size of a block. However it only looks a bit of the color of water and most is the color of empty space. Once the block is filled with water, It is completely the color of water. However when you put half fire on the block, The color of fire mixes with the color of water (Blue + Red?). If you still don't get it, I will make try to make it even better tomorrow.

    Options are already in the game. What I mean is that it is a CATEGORY, Which helps sort out the purposes of my ideas.
  • Catelite
    28th Feb 2012 Former Staff 0 Permalink
    --HINS (Heat insulation) allows electricity to pass through (does not conduct but allows electricity to jump over a pixel) but insulates heat.

    You can use a lot of different elements in the game for this, like wifi, pump, gpmp, etc etc. We don't need a special element, and all of these permit sparks to travel over them while at the same time insulating.

    --EINS (Electric insulation) allows heat to pass through but does not conduct electricity.

    Probably 75% of the game's elements do this. Just use an inert solid that doesn't melt with heat, and problem solved? Even FILT works for this, since it's one of the faster conductors for heat.


    --ABCO (Absorption coal) burns normally like coal but absorbs gas.

    This seems interesting enough but, I'm not sure I can see where this would be fun. @_@

    --RBCL (Rubidium Clone) is a kind of clone that is invincible to all effects of materials, but explodes in contact with water.

    ...Maybe. I have to say this is an original idea, at least. o.o

    --Clone Coloring

    This isn't hard to do with some well-placed liquid BIZR that's been colored in the decoration editor. The element paints other elements even if they don't touch directly.

    --Block Pixels

    Maybe @_@ Sounds neat, like extreme blob mode.

    --Pixel Blocks (not to be confused with Block Pixels in views!)

    As cool as this sounds, this would be essentially the same as making the game window 1/4th as big, and probably wouldn't have any special effect otherwise. I can't honestly say I could see this working, unless I'm not understanding.
  • Mushroom
    28th Feb 2012 Member 0 Permalink
    @Catelite
    For EINS, I think he means blocking electricity like INSL but still conducting temperature.
  • Catelite
    28th Feb 2012 Former Staff 0 Permalink
    Oh. Blocking I guess I could see, but still not sure what it'd be used for. o.o
  • Minishooz
    28th Feb 2012 Member 0 Permalink
    @Mushroom (View Post)

    EINS- he could just move the wire 1 pixel further apart.
  • PTuniverse
    28th Feb 2012 Member 0 Permalink

    Catelite:

    This isn't hard to do with some well-placed liquid BIZR that's been colored in the decoration editor. The element paints other elements even if they don't touch directly.

    Minishooz:

    @Mushroom (View Post)

    EINS- he could just move the wire 1 pixel further apart.
    Nope, That doesn't sound like it would conduct heat and that would still mean conducting electricity. :P

    Is it possible to paint the BIZR invisible and still make things colored the way it used to be? Is it liquid bizarre you mean?QUESTIONS:
    1. How do you make it still? 
    2. What kind of bizarre do you mean?
    3. How do you position it?
    4. Does it get affected by acid?
    If Yes:
    [Question number 1] then [Question number 3] then [Question number 4]
    If No:
    [Question number 2]
    If Solid:
    [Question number 3] then [Question number 4]
    If Gas:
    [Question number 1] then [Question number 3] then [Question number 4]

  • Minishooz
    28th Feb 2012 Member 0 Permalink
    @PTuniverse (View Post)
    I mean with brick in the middle