Feynman's Mod

  • FeynmanLogomaker
    3rd Nov 2014 Member 0 Permalink

    Ok, thanks

  • wolfy1339
    3rd Nov 2014 Member 0 Permalink
    Sure thing, use it as much as you need!
  • FeynmanLogomaker
    4th Nov 2014 Member 0 Permalink

    Command signs are almost done, I'll probably make another release tonight!

     

    EDIT: Here's a demo of the sign functionality:

    I should probably release the update now.

     

    EDIT2: Apparently the thumbnail generator doesn't make command signs all pretty, oops

     

    EDIT3: It's released!

    Edited 3 times by FeynmanLogomaker. Last: 4th Nov 2014
  • bowserinator
    4th Nov 2014 Member 0 Permalink

    Wow... thats amazing

  • FeynmanLogomaker
    4th Nov 2014 Member 0 Permalink

    Thanks :D

    I should have more releases coming soon, probably with the Script Manager embedded.

     

    EDIT: Okay, I have the Script Manager embedded, but I still need to embed more stuff. Expect another release before next weekend.

    Edited once by FeynmanLogomaker. Last: 4th Nov 2014
  • jacob1
    4th Nov 2014 Developer 0 Permalink
    @FeynmanLogomaker (View Post)
    You need to remove powder.pref from there, it has your login cookies in there. I removed the link for now.

    Also i'm not sure why you have the font .exe's in there, might confuse people? Might want to look into whatever other junk isn't needed either :P. As for releasing the source, only src/, data/, and generated/ are actually required.
  • FeynmanLogomaker
    4th Nov 2014 Member 0 Permalink

    Thank you

     

    EDIT: More upgrades to command signs coming soon - I'm going to give you even more space to edit them, but take away some space for normal signs, for the same reasons the sign limit was put in place. I might also add command sign linking - {l|code} for an individual sign, and {l#|code} to group signs together (# being the group number, so you can create multiple groups). That might be slow, however, so it's pretty low-priority.

     

    I will definitely be making lots of saves demonstrating the capabilities of command signs, since those are the biggest feature of my mod so far.

     

    Anyhow, expect more updates tomorrow.

    Edited once by FeynmanLogomaker. Last: 4th Nov 2014
  • jacob1
    4th Nov 2014 Developer 0 Permalink
    @FeynmanLogomaker (View Post)
    The new link also had powder.pref in it still, but then you changed it to something weird that doesn't even work, it's probably a private link and not a public one (asks me to login)

    Also I was testing the command signs yesterday, pretty cool :). Although 95% sure they are exploitable somehow. fs,filesystem, and debug are all there ... and a ton of other stuff.
    Edited once by jacob1. Last: 4th Nov 2014
  • FeynmanLogomaker
    5th Nov 2014 Member 0 Permalink

    @jacob1 (View Post)

     I'll make sure to remove the exploitable stuff.