Minecraft 1.14 is released now. This server will likely update this weekend, but possibly sooner. I can't update until spigot updates. I also need to validate that all the plugins are working. During 1.13, most of the important plugins broke (GriefPrevention, dynmap). I don't expect them to break again in 1.14 because there's less spigot api changes, but they could.
I avoided posting about this until now, but the server was in fact upgraded to 1.14. I don't know if I would call it an upgrade though. It has MAJOR performance issues, on both the client and the server. Issues we've had are: Server leaks memory, must be restarted at least once a day or else it runs out of RAM Chunks don't always render on the client, or it will decide to render far away chunks before nearby chunks Chunks don't always load on the server, breaking elytra flying and our super-fast ice rails because chunks don't load in time Chunk loading lags the server, leading to temporary freezes every time someone joins or switches dimensions Sometimes all entities in a chunk disappear - including any animals / villagers / item frames / armor stands you have Sometimes all lighting in a chunk is reset to 0, allowing mobs to spawn in lit areas
According to mojang jira issues the chunk loading issues and lighting issue are fixed when 1.14.1 comes out ... To better monitor performance, I loaded a plugin that shows tps (ticks per second) and server memory usage in the player list. Alert me if the server memory is constantly above 2GB so I can restart it.
Also, the creative server is now back online. To connect directly, connect to creativemc.starcatcher.us. You may also /server creative when on the survival server, and /server main to get to survival from creative. The creative server is now hosted on an new dedicated server we just got, which is more powerful than any we've had before. The survival server will also be moving to this box soon.
Servers are 1.14.1 now. Chunk loading seems much more stable now, I'm glad this was released. I no longer get missing unloaded chunks for like 10 seconds after going through a portal. The ice rails also might work again?
No idea what the status of the memory leaks is, those don't show up for a day anyway. Chunk loading also might (?) still be slow. Maybe it will just be this way from now on, I'm not sure. I also heard the entities disappearing thing wasn't fixed, which is really unfortunate. If it happens to you I may restore your base from a backup.