Imperial Army

  • IEATDIRT
    24th Apr 2021 Member 1 Permalink

    I have requested this thread to be locked; this group never gained traction, I and anyone else can still create imperial saves, but this thread is no longer going to be continued

    If anyone has noticed, I have been making creations with a demon logo and the name Imperial at the front. 
    I am starting a corporation, The Imperial Army of TPT (IATPT) They specialize in incendiary weaponry/munitions, our weapons are extremely effective against Imperatus style architecture and we hope to conquer our section of TPT. I am the Imperial army's leader, We are outsourcing and anything that fits these qualifications is able to be considered imperial. (The 3rd one doesn't apply to cities) 

    IMPORTANT: POST YOUR SAVE ID IN THE THREAD!!!

     I plan on making the Imperial Army a thing when the TPT Minecraft server resets for 1.18

    Our Logo (a dark red demon with a crown) ID:2702606 no credit needed because the words IATPT or Imperial credit me anyway

    Related to incendiary weaponry

    Non cheating (I.E. no CONV/SING/AMTR but BCLN, CLNE, and PBCN are allowed, (DMND, WALL, and FRME are also allowed if it is imperative to the save: I.E. a Deathbeam, but not on things that are meant to be destroyed, like a bunker or a set of armor)

    The tag IATPT, or Imperial in the name,


    Rules:

    No nuclear fallout as a war technique. (E.G. NO POLO bombs, standard nuclear warheads using DEUT or minimal amounts of PLUT are considered as an exception.)

    No POLO (RTGs are an exception)

    No chemical warfare

     


    Official linguistic rules: English as a spoken language (I.E. banners and posters), and Cyrillic english (using the cyrillic alphabet to spell english words) for government documents (to avoid treasonous acts I.E. leaking of documents) 
    F.A.Q.
    Official Fonts: TPT font, Cracker1000's mod font(s), and TPT Cyrrilic font

    Biotech: Biotech is allowed unless you are using it for chemical warfare (I.E. producing dangerous chemicals like ACID or CAUS somehow.) 

     Mods: The modded element cannot somehow produce banned elements (E.G. CAUS) and you MUST link the mod's forum page in the comments

    Technological boundaries:

    We have NOT discovered a way to fuse hydrogen to produce more power than we put in

    We have also not discovered a way to mass produce BVBR/VIBR yet (as in: less than 12000 pix of VIBR, BVBR is special because it is broken, and much less useful, so less than 20000 pix of BVBR), but we do have EXOT. 

    Edited 13 times by IEATDIRT, jacob1. Last: 3rd Feb 2022
  • JozeffTech
    24th Apr 2021 Member 0 Permalink

    Is biotechnology allowed? I can make pretty much good things, and I know Russian as well.

  • IEATDIRT
    25th Apr 2021 Member 1 Permalink

    Yes, biotech is allowed (if you mean biotech as is using yeast for power production and flames) but using things such as CAUS is not allowed.

  • JozeffTech
    25th Apr 2021 Member 0 Permalink

    I mean not only yeast, but also some more advanced things, like biotic combat superunits, living factories, artificial mega brains...

  • IEATDIRT
    28th Apr 2021 Member 1 Permalink

    Oh, yes that is allowed. If you mean living factories as in to use biotech to enhance the production of something (I.E. TTAN or C4 or related things)

    Edited once by IEATDIRT. Last: 28th Apr 2021
  • _Theo
    29th Apr 2021 Member 1 Permalink

    • Related to incendiary weaponry
      Non cheating (I.E. no ARAY/DRAY/SING/AMTR but BCLN and PBCN are allowed)

    are modded elements considered cheating

  • IEATDIRT
    1st May 2021 Member 1 Permalink

    As long as the modded element cannot do anything obscene such as C-16 in Cracker1000Mod

  • _Theo
    2nd May 2021 Member 1 Permalink

    epic

  • JozeffTech
    3rd May 2021 Member 0 Permalink

    id:2707479 This is my first entry, serving as introduction to the biotechnology I posses.

  • IEATDIRT
    8th May 2021 Member 0 Permalink

    New project: Imperial Assassin, uses a human brain with large amounts of cybertech to function as an assassin. I am currently working on it and it will use FadeHD's Body v6 (id:2503762) as a base. All other information is secret. New info: the Imperial Assasin will have a heating coil made of METL to ward off enemies with heat, drying out the skin and killing them, this feature does not damage the Assasin itself though due to it's robotic nature.

    Edited once by IEATDIRT. Last: 18th May 2021
Locked by jacob1: lock requested