Cracker1000's Mod

  • Cracker1000
    18th Jul 2021 Member 0 Permalink

    Version 25.1 released!

    Move the Mod Menu button (V button at top) to bottom near tags.
    Add a nice little preview for custom themes.
    Fix Cross hair showing up too bright on startup even when brightness settings were turned on.
    Fix Top bar not reverting back the alpha value when switching to Pulse theme.
    Merge top bar into theme function.
    Set drawcap to 0 instead of 60 when turning off the performance mode.
    Fix editor values.
    Fix alpha slider not showing up when launching the mod for first time.
    Adjust the values for FPS colour change.

    Fixes and changes from snapshot 222:
    Disallow CGOL with duplicate rulestrings or names > 7 chars
    Make LITH->GLAS reaction easier
    LITH explodes when overcharged, update charge graphics
    Preserve GoL deco in older saves; deco on builtin GoL no longer renders when decorations are offDisallow GOL rulesets with no B states.

     

    Edit: Version 25.2 released!
    Fix the alignment of mod settings button.
    Bump version to 96.1
    Adjustments to theme's default alpha values.
    Fix certain Lua APIs mangling integers (Fixes dcolor bug for 32 bit windows version.)

    Edited once by Cracker1000. Last: 19th Jul 2021
  • IEATDIRT
    19th Jul 2021 Member 0 Permalink

    Can you make the new mod options menu a ^ in the same place it is right now so it doesnt interfere so much, I think it's a bit bulky right now.

  • Cracker1000
    22nd Jul 2021 Member 0 Permalink

    @IEATDIRT (View Post)

     I could make it a bit smaller but not a ^ or any other symbol.

    Earlier it was placed at such a prominent position that using symbols worked just fine but now, since it looks like a part of normal UI, it needs to stand out a bit.

  • ExplosiveGuy1
    2nd Aug 2021 Member 0 Permalink

    A

    Edited 2 times by ExplosiveGuy1. Last: 2nd Aug 2021
  • Rolii888
    4th Aug 2021 Member 0 Permalink

    How Can I make bigger explosion with Without make bigger sphere? 

  • QuinnSkarvab
    5th Aug 2021 Member 0 Permalink

    Here's Some Suggestions!

    Name: YA19

    Appearance: A STKM, But With Some Crazy HAIR.

    Properties: Runs Away From FIGH, Absorbs PLUT.

    Description: YummierAlarm19. 

     

    Name: ROBO

    Appearance: A STKM Made Of METL.

    Properties: Chases FIGH And Stomps On Them When In Range.

    Description: Robot, Is Very Strong, But Slow.

     

    Name: HELI

    Color: A Bright Pink.

    Properties: Goes Up Faster Than Basic Gases.

    Description: Helium, Is Very Light.

    Edited 2 times by YummierAlarm19. Last: 5th Aug 2021
  • Cracker1000
    5th Aug 2021 Member 0 Permalink

    @YummierAlarm19 (View Post)

     I don't think this HELI would be much useful. Also, I avoid working on STKMs. They are just too annoying to work on.


    Version 25.3 released!

    This adds 2 new elements Black flames and Turbine (WIP) Plus, there are other small changes and some bug fixes.

    There's also this new HSV slider (Much better than previous one), open up the deco to check it out.

    Edited once by Cracker1000. Last: 5th Aug 2021
  • SamDwich
    6th Aug 2021 Member 0 Permalink

    For some reason, 'Auto Hide HUD' makes it impossible to hide the HUD. Is this how it's meant to work or is something broken?

  • Cracker1000
    6th Aug 2021 Member 1 Permalink

    @SamDwich (View Post)

     Nope, it's intentional. Why would you turn it on if you want to hide hud completely anyway?

     

    Edit: Just released v25.4, this update fixes the TURB element, adds some improved graphics to CFLM and some internal adjustments.

    I have added the details for new elements in offline wiki. Check it out for more details.

    Edited 2 times by Cracker1000. Last: 6th Aug 2021
  • AkaBlue
    7th Aug 2021 Banned 0 Permalink
    This post is hidden because the user is banned