Official Game Feedback

  • Simon
    9th May 2012 Administrator 44 Permalink
    I've created a new topic because the old one was getting rather large and difficult to read through.

    Current Release Version: 83.7

    Download here


    Version 83.7 (Build 224)

    • Make PROP interface slightly easier to use (up/down shortcuts, auto select textbox)
    • Add render preset buttons to render interface
    • ren.decorations() to get/set decoration enable
    • add a lua filesystem API
    • Fix own/Fav buttons being enabled when not logged in
    • official tpt++ release! This post is to big to keep using, so I moved it to a new thread

    Older tpt++ Betas:

    Version 83.6 (Build 220)
    • There is now a mac version of tpt++
    • Alt click is an alternative to middle click again
    • You can edit alpha in the decoration editor
    • Changing alpha and brightness will change the colors in the box to show what you really get
    • Hex value displayed in the deco editor
    • Icons and descriptions show in the render options ui (large empty space will be filled soon)
    • Improve smudge tool

    Version 83.5 (Build 214)
    • History button for own saves in save browser (bottom left or right click)
    • Crash fixes for searching by username
    • Icons for date sort and "Show own" buttons in save browser
    • Fix bug in elem.loadDefault() Lua API function, it stopped the entire API from working
    • Shows number of votes on your own saves
    • Enabled virtual machine, use vm.loadProgram("NAME") in lua, I still don't know how to use it
    • Correctly initialize FIGH when loading and previewing saves
    • Render fire in save previews better
    • Fixed walls covering up fire glow

    Version 83.4 (Build 213)
    • Remove the TEST particle, which was accidentally included but only crashed

    Version 83.4 (Build 212)
    • Wall names in HUD
    • Fix some bugs with energy particles in PIPE
    • Version info in update prompt, change hover color of update box to orange
    • Fix PRTI/PRTO graphics, debug lines only drawn in debug mode
    • Fix spark color
    • Minor graphical fixes to the save browser and preview
    • Hidden elements in the element search
    • Fix minor issues with the cursor position near the bottom and after exiting a window
    • Fix using sample tool with different LIFE particles
    • Save history with history:######
    • Fix editing link signs (it doesn't open them with SIGN selected)
    • Fix buffer overflow that may cause a crash when logged in and in other places
    • Something with a virtual machine and stuff that probably isn't usable now but I have no idea

    Version 83.3 (Build 211)
    • Builds 209-211: Attempt to fix line/rect drawing in the zoom window. Broken in 208, actually fixed in 211
    • New Lua API: Simulation
    • Preserve active menu and selected tools when rebuilding menus because of lua
    • Newtonian gravity shown in HUD
    • Prevent using double scale on screens that are too small
    • Make thumbnails a little less blurry (they are still more blurry than tpt)
    • Add back view counter
    • Fix line snapping from the zoom window
    • Fix some issues with the tag ui
    • Allow unfavoriting saves, and mass unfavoriting
    • Slow down the deco tools so they are more usable
    • Decoration presets can be changed (but not saved yet)

    Version 83.2 (Build 207)
    • Fix crash when loading tags

    Version 83.2 (Build 205)
    • Prevent changing sort mode when results haven't loaded
    • Textbox component to lua interface API
    • Fix crash when translating stamps
    • Fix line snapping
    • Change text for sorting buttons back to original
    • Add back view counter
    • Change vote bars back to the original ones
    • Load tags separately from saves in search

    Version 83.1 (Build 204)
    • Addition to Lua API: interface
    • Fix 1 pixel sized tools not working
    • Add a decoration color picker
    • !load command re-added for old console
    • Change text for sorting buttons back to original
    • Molten XXXX for lava in hud

    Version 83.0 (Build 203)
    • Add some missed changes from tpt version 82
    • Fix some elements melting when heat simulation is disabled that shouldn't
    • cold photons don't burn things
    • Correct PHOT colour during fusion
    • Black decoration appears on save thumbnails
    • tpt.element (Lua API) can now take an element number and return a name
    • Frozen and burned graphical effects for WOOD and PLNT
    • New Element: DTEC, generates a spark when something with it's ctype is nearby
    • Addition to Lua API: renderer (colourMode, displayMode, renderMode, plus all the macros used for Particle/display/colour modes)
    • Addition to Lua API: elements (allocate, free, element, loadDefault, property, plus all the macros used for element properties, states, and menusections) (I'm not really sure what these do, I think element returns a table of that element id's properties and transitions)
    • Addition to Lua API: bit (tobit, bnot, band, bor, bxor, lshift, rshift, arshift, rol, ror, bswap, tohex) http:// bitop.luajit.org/
    • Fix cursor position when just outside the zoom window
    • Fix streamline placement not being in the right spot

    Version 82.0 (Build 202)
    • This is actually tpt++, which is tpt re-written in c++
    • There really isn't a changelog, since it's a new program
    • It has many improvements and new features over tpt, and has almost everything tpt has
    • There are some unfinished things and bugs, so it's still in beta
    • Here are some improvements over tpt:
    • PNG screenshots using the
      tpt.screenshot()
      Lua method
    • Syntax highlighting for old console commands
    • Multiple comment pages and scrolling
    • Favourite/Delete multiple saves at once in save browser
    • Faster/non-locking thumbnail rendering for the stamp and local save browser
    • More accessible element search
    • Quicker access to dedicated decoration menu
    • Customizable middle click tool
    • Save search won't become unresponsive on slower connections
    • Text selection in text fields and labels
    • Copy/Cut and Paste for text (With right click!)


    Older Changes:

    Version 83.0 (Build 192)
    • Fix some elements melting when heat simulation is disabled
    • PPIP glowing brick works even when "Glow" display mode is disabled
    • Fix Air and Vac tools making air in areas outside the brush
    • Cold photons don't burn things
    • tpt.element (Lua API) can now take an element number and return a name
    • Corrected proportions of elements during some reactions with SPNG and GEL
    • Frozen and burned graphical effects for WOOD and PLNT
    • New Element: DTEC, generates a spark when something with it's ctype is nearby
    • SPNG and GEL can draw moisture from other water based elements (Saltwater, etc)
    • SPNG absorption limit (can be used as a filter for saltwater)

    Version 82.0 (Build 191)
    • Fix crashes when using graphics functions with Lua
    • Fix some possible but rare crashes caused by low memory situations
    • Fix Energy particles not passing into PIPE correctly
    • Fix issue that allowed CONV to destroy DMND
    • Correct the proportions of some reactions involving water types
    • Keep the zoom window visible when using undo
    • Fix some bugs with the PROP interface
    • You can heat/cool energy particles
    • Some fixes to tpt.set_property, it now checks stacked particles too
    • Fix the cut message being the same as the copy message
    • Changed colours of some element buttons (WARP, TRON and Stickman)
    • Ability to go back to the save preview by right clicking reload button
    • More settings saved in preferences (Decorations mode, fullscreen, debug mode, ngrav_enable, and gravity lines)
    • Ability to delete saves from the local saves browser
    • New Element: Powered Pipe (PPIP)
    • pipe can now pass into PRTI
    • 1 pixel pipe can pass into an empty space, making it even faster by not clogging at the edges
    • you can set ctype as a name or number in the old console
    • the stamp selection area can be drawn backwards

    Version 81.6 (Build 189)
    • Fix zoom in decorations mode

    Version 81.5 (Build 188)
    • Allow Lua Key event function to override keys used by stickman and zoom
    • Hide intro text when opened by PTSave link
    • Added Console button to quickoptions menu

    Version 81.4 (Build 187)
    • Fixed issues with saving current menu (Walls is now a valid menu)
    • Fixed crash when pasting long text strings
    • Disable decorations in save thumbnails

    Vesion 81.3 (Build 184)
    • Reduced lag created by PLNT
    • Optimizations to improve speed with GOL
    • Added more checks for invalid elements
    • Added brush size to Lua environment (tpt.brushx, tpt.brushy)
    • Added brush "Alt Selected" element to Lua environment (tpt.selecteda)
    • Added mouse wheel to mouse event arguments (mouseX, mouseY, mouseButton, mouseWheel)
    • SALT will only melt ICE if the ICE if above salt-water freezing temperature
    • Updated README and LICENSE files

    Version 81.2 (Build 183)

    • Fix bug in saving code when there are no signs

    Version 81.1 (Build 183)

    • C5 neighbouring cold insulators no longer explodes
    • Fixed issue where clicking on a stack of save signs will cause an unstoppable torrent of save open windows
    • Prevent acid from eating broken glass
    • Stickman should no longer be able to walk on the bottom of the screen
    • VOID and BHOL should eat stickman
    • Reduced rate of lighting creation by CLNE
    • INST can now be sparked directly using the brush
    • Lightning should now be affected by gravity fields
    • Remove crash when sparking INST

    Version 81.0 (Build 182)

    • Many things causing BHOL formation have been fixed
    • Stickmen no longer fall through some powders
    • Fireworks work with different gravity modes and Newtonian gravity
    • Freezing point for SLTW corrected to -21.1 °C
    • SING formation removed from fusion

    Version 80.4 (Build 179)

    • VINE grows along WOOD
    • Changes to FRZZ
    • Adding neutrons to EXOT makes it turn into whatever element it touches
    • Improve ambient heat convection
    • Clone remembers the ctype of lava (can now clone molten metal etc, instead of just molten stone)
    • Compressed particles turn into BHOL

    Version 80.3 (Build 177)

    • New Element EXOT
    • WARP element changes
    • Fix some TRON flags
    • TTAN only blocks pressure when adjacent to at least two more TTAN particles (or anytime with a .tmp of 1)

    Version 79.5 beta:

    • Fix bug where snow melted without taking its ctype into account
    • Fix PROP_NEUTPENETRATE
    • Add a setting to draw a wall frame around the screen
    • Fix flashing dust glitch
    • Fix command line save opening

    Version 79.4 beta:

    • Fix ptsave parsing if there is no '#'
    • Download progress bar for save opening
    • Soap bubbles easily formed, also their links get inherit soap's decoration color
    • Don't show disabled elements in the search
    • Fix saltwater boiling temp typo

    Version 79.3 beta:

    • Improvements to fusion
    • New feature, Element search (press 'e' on the keyboard)
    • Improvements to decoration editor rendering
    • Fix bug with BOMB not deleting correctly
    • Fix issues with new save format that cause the gravity walls to not update
    • Handling of ptsave protocol so you can create links to open games in Powder toy (Game will need installing again for this to work: example
    • Many other fixes that I have forgotten about.

    Version 79.2 beta:

    • Fix minor spelling errors
    • Fix crash when using flood-fill or a lot of INST
    • Fix an issue that made it impossible to change the Windows size from the options screen

    Version 79.1 beta:

    • Prevent changing of Window size if the screen is too small.
    • Fix bug that caused pressure to leak from TTAN when pausing/framestepping
    • Fix crash when opening display options

    Version 79.0 beta:

    • Fix a problem with GPMP that caused gravity to depend on air pressure.
    • Fix TNT sometimes not exploding if multiple TNT particles are in the same place.
    • Fix PUMP not generating negative pressure if it is next to a wall.
    • Better colour options preview.
    • New element titanium (in the solids menu), which completely blocks air and absorbs some neutrons

    Version 78.1 (Build 163):

    • Fix bug that created "weaponised explosive GEL"
    • Changes to License (GPLv2 to GPLv3)
    • Fix bug that caused thumbnail caching to not work
    • Remove unused debug output of thumbnail cache
    • New save format: OPS, allows saving of almost all data within the simulation
    • Plasma can now travel through portals and PIPE
    • Changes to GEL, will no longer absorb water when saturated
    • Fix bugs when moving signs
    • Fix file opening on Mac OS X
    • Line snapping in the decoration editor
    • Changes to SING to prevent it from exploding through walls
    • Code cleanup for mouse scaling



    If you have any bugs, issues or minor improvements to report, post them here, other suggestions should go in the feedback forum
  • BuysDB
    9th May 2012 Member 0 Permalink
  • Simon
    9th May 2012 Administrator 1 Permalink
    @BuysDB (View Post)
    That's an issue caused by the fixing of a previous bug that allowed signs with text strings longer than permitted.
  • Raphi
    9th May 2012 Member 1 Permalink
    If a sign goes out of the screen on e. g. the left, it comes in on the right as a black square.
  • Chimaster1997
    9th May 2012 Member 3 Permalink
    This post has been removed by jacob1: Not a suggestion thread (those suggestions aren't possible)
  • Empoliam
    9th May 2012 Member 2 Permalink
    @Chimaster1997 you gonnan get banned for suggesting magnets, guns and moveable solids, coz they've all been suggested over 9000 times before.

    Anyways, good work with all the updates that you've made!
  • plead-for-destruction
    9th May 2012 Member 1 Permalink
    @Chimaster1997 (View Post)
    Suggested about.....


    34783728473838284778294772827432874827378273728 Times use the FU***** SEARCH!
  • Xorite
    9th May 2012 Member 3 Permalink
    @Empoliam (View Post)
    Nope, he wont. -.-
  • grandmaster
    9th May 2012 Member 4 Permalink
    @Chimaster1997 (View Post)
    Don't suggest it here in the first place secondly search for threads about it before suggesting
  • nmd
    9th May 2012 Member 0 Permalink
    Aww, I liked being the first post of the feedback thread :(

    Anywho, is there any sign of when stress will be implemented?

    (edit)
Locked by jacob1: Too long to read through and update