Simply, if you do SHIFT+2, you'll get into ctype View. Here, elements will switch color to
be the one of it's ctype. Example: Oh crap, wanna see the structure of this bomb that's fully snow? Now you can. Melted a city/body/whatever and you want to see which material been melted. Now you can.
Probably, if you memorise the colour of every element there is. That's not necessarily difficult, but looking at the HUD is not any more difficult than that and you don't have to remember all the colours, which may even change depending on the rendering mode. And if you check one pixel, its neighbours are likely to have the same ctype.
In my opinion, It's good idea. It might be helpfull with lakes of melted elements or to better understand few mechanisms.
LBPHacker:
Probably, if you memorise the colour of every element there is. That's not necessarily difficult, but looking at the HUD is not any more difficult than that and you don't have to remember all the colours, which may even change depending on the rendering mode. And if you check one pixel, its neighbours are likely to have the same ctype.
Or it could work like find mode, where elements go red if you have the same one selected.
tptquantum:
Simply, if you do SHIFT+2, you'll gey into ctype View.
Thanks for notifiying me, it's fixed now :)
bump