PSTN help

  • Ihaveagreatfantasy
    18th Jul 2020 Member 0 Permalink

    I need help with piston. Id:2565722

  • LBPHacker
    18th Jul 2020 Developer 0 Permalink
    1) The first PSTN particle's ctype is INSL, which means its arm will stop if it bumps into INSL. The head already has a lot of INSL so it won't even move. Set it to 0 or some other element you want to stop the arm.
    2) The FRME part of the arm is counted when applying the particle limit in .tmp, so you need to set it to 8 for the head to move.
    Edited once by LBPHacker. Last: 18th Jul 2020
  • Ihaveagreatfantasy
    18th Jul 2020 Member 0 Permalink

    Thanks!